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Game maker studio 2 sprite editor
Game maker studio 2 sprite editor







game maker studio 2 sprite editor

The collision checking options are very important ones for your game, as they will directly influence how your objects interact and how your game runs, with the wrong settings even having a negative impact on the over all performance. Note that you can even set an origin outside the area of sprite by using negative numbers (for left and up) or positive numbers larger than the sprite width and height (for right and down), which can be very useful when dealing with objects that need to draw composite sprites. You set the origin manually by clicking in the sprite image which will move the cross to the point you clicked, or by inputting different values for x and y in the corresponding boxes. Default it is the top left corner of the sprite but it is often more convenient to use the center, which can be found easily by clicking the Center button, or some other point on the sprite. Of course it doesn't compete with full dedicated image editor like photoshop, gimp, krita, etc.At the bottom-left, you can indicate the origin of the sprite, which is the point in the sprite that corresponds to its position within the room, ie: when you create an instance at a particular x/y position, the origin of the sprite is placed there. The image editor is very simple, but it has some interesting features, just learn the few tricks that help to exploit it at best. its a bit tedious cause you'll have to do it manually (no function to auto import the color in the sprite into its palette :( ) If you want then to build a palette from it. You can also double clic on any slot of the palette to customise its color.Īlso you can import palette (the small menu icon on the top-right of the palette) from one sprite to another (take car to not overwrite a palette you just fully customise before you saved/export that asset outside so you can easly reimport it into any of your projects ) )Īdvice: import some png containing your favorite template palette as sprite. then you just import it in your projecct, so you can easily select and copy them to the dynamic brush slots.Ĭolor palette -> just left clic on the color in use (left or right of the mouse icon to show which color is used for left and richt clic) -> you go to a full ?16M? color selector (RGB, HSL, hexadecimal)

game maker studio 2 sprite editor

With the select tool select those 2x2 CTRL+C -> et voilà (you now have a 2x2 brush available)Īdvise: create a png sprite with all your favorite brushes. For brush you can make your own brushes via the 5 dynamic brush slotsįor example (use the white color, cause if you use another, it can be incovenient, cause color of the brush ?multiply? with the color you select in the palette ), with the 1px brush draw a 2x2px









Game maker studio 2 sprite editor